Getting No Where
Our game fits this year’s GMTK Jam theme, “Loops,” by looping the level until the player collects 3 gems. Along the way, players are occasionally given a choice between two paths — left or right — both leading back into the loop in different ways.
⚠️Important Note⚠️: Some actions that should result in returning to the menu unexpectedly crashes the game, note this does not happen in debug mode and we have tried to resolve it but failed, thanks for understanding.
Note: We know sound design is important, but with such a short jam and a small team of two, we focused our efforts where we could. Thanks for understanding — and we hope you have fun!
Browser Version Lag: The application has post-processing effects that web export cant handle as well as a bit of lag being present for web-export.
| Status | Released |
| Platforms | HTML5, Windows |
| Authors | King Earth, question_mark_ |
| Genre | Platformer |
| Made with | Godot |
| Tags | 2D, Game Maker's Toolkit Jam, Godot, Pixel Art, Singleplayer |




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